ZBrush Workshops – Digital Workshops for Artists

Written by Daniel. Posted in eLearning


ZBrush Workshops – Digital Workshops for Artists
English | H264 800×666 258 kbps | AAC 74 kbps 44.1 KHz | 5.58 GB
Genre: eLearning


ZBrushWorkshops is built to teach the craft of digital sculpting


Contents:
Comprehensive Introduction to ZBrush 4
Sculpting Clothing and Understanding Folds
Sculpting Hard Surfaces, Armor and Repetitive Patterns
Sculpting Realistic Skin & Scales
Sculpting the Face with Scan Data
Intro to Sculpting
Topology


Comprehensive Introduction to ZBrush 4
This workshop starts from the ground up and is perfect for beginners looking to get started in ZBrush as well as more advanced users who want to dive into the nuts and bolts of the program.You begin by learning how to navigate around the interface and slowly build up your sculpting skills. Gradually more complicated tools are introduced as you develop your proficiency with ZBrush.


Sculpting Clothing and Understanding Folds
This workshop focuses on how we can organize the complexity of drapery to create realistic clothing for our characters and ZBrush’s new toolset for sculpting non-organic surfaces.


Sculpting Hard Surfaces, Armor and Repetitive Patterns
252 minutes of comprehensive lectures, demonstrations and sculpting projects. This workshop provides a complete look at ZBrush’s hard surface sculpting toolkit. We take advantage of powerful tools like Mesh Extraction, GroupsLoops and ZSketch as well the new planar brushes.


Sculpting Realistic Skin & Scales
Sculpting skin and scales is one of the most often requested workshops by ZBrush users. It requires, first and foremost, an understanding of the different zones of the face and the conceptual aspect of organizing form in one of the most difficult to organize environments, a crocodile’s body! This workshop is created to set you on your way to sculpting using both a structured approach (breaking the form down into its smallest zones/elements) and freehand, everything and the kitchen-sink approach.


Sculpting the Face with Scan Data
The workshop looks at ZBrush’s projection toolset, ways to resculpt the mesh for more sculptural realism and tools for fitting the topology of the model perfectly to the sculpt. Along the way we explore the anatomy of the face with special attention paid to the problem areas of the orbit of the eye.


mORE iNFO
_http://www.zbrushworkshops.com/


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