3ds Max Techniques with Jeff Patton

Written by Daniel. Posted in eLearning


3ds Max Techniques with Jeff Patton
English | AVC1 1024×768 | AAC 32 Kbps | 3.74 GB
Genre: eLearning


Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.


Jeff is an active member of several online forums such as CGsocietey (CGtalk), the Vizdepot, and Autodesk s the AREA website where he often tries to assist users with their mental ray related questions. In addition, last year he teamed up with Russell Thomas, owner of 3dallusions.com, to help create mrmaterials.com which is a free material repository for the mental ray community. Jeff Patton is a fantastic and dedicated teacher. His clear and easy to understand explanations of complex lighting and rendering concepts have helped thousands of artists take the next step in creating killer images.


Material Basics[/b]
-Scanline
-Mental Ray
-Installing Plugins, Scripts and Shaders
-Displacement


Lighting Basics[/b]
-3ds Max Light Basics
-Area Light Issues
-mrSun and mrSky
-Using HDRs


Rendering Tools[/b]
-Identifying Noise
-Depth of Field
-Managing Color Bleed
-Volumetrics
-Exposure/Tone Mapping
-Glowing Objects
-Motion Blur
-mrProxy Objects


Rendering Techniques[/b]
-Creating Clay Renders
-NPR – Toon Rendering
-Vehicle Rendering in 3ds Max 2009


Indirect Illumination[/b]
-Final Gather
-Global Illumination


Lighting Digital Sets


-Architectural Interiors – Day
-Architectural Interiors – Night
-Architectural Exteriors – Day
-Architectural Exteriors – Night


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