Sculpture with John Brown Vol. 1-7 + Bonus
English | XviD 720×480 29.97 fps | MP3 96 Kbps 44.1 KHz | 8.26 GB + 2.23 GB
John works as a character and creature designer/sculptor for film and television. Credits include Planet of the Apes, The Cell, Alien Resurrection, Species 2, George of the Jungle, Jumanji, X-Files, Teenage Mutant Ninja Turtles, The Outer Limits, Bats, Mars Attacks, Bless The Child, Monkey Bone, Spy Kids and Scary Movie 2.
Sculpture with John Brown Volume 1: The Character Armature
The Armature is the aluminum skeleton underneath a clay sculpture. It not only supports the sculpture, but also contains valuable proportional measurements. More than just twisting wire, this method of making a telescoping armature teaches how to calculate and be exact, as well as how to plan and execute your creative ideas from their inception. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Learn how to determine scale and also where the sculpture will come apart for accessibility and molding.
Sculpture with John Brown Volume 2: The Character Maquette
Sculpting the maquette (small model) develops not only good technique, but also provides the artist with an understanding of the workflow of a sculpture, ensuring quality and efficiency. Beginning with a clean armature, this lecture takes the student through the entire process of realizing a finished piece. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Complete with narrative theory and practical application, it offers an in depth look at the As, Bs & Cs of the preliminary, intermediary & post sculpture process.
Sculpture with John Brown Volume 3: Sculpting the Detailed Character Head
This lecture introduces the student to sculpting the full-scale head with an emphasis on detail. Beginning with a 1/3 scale concept maquette, this DVD teaches how to scale up off of a design and build a full scale sculpture from scratch. Sculpting of the facial features is emphasized, with a focus on secondary & tertiary form, including step-by-step techniques used to create wrinkles, skin texture, pores, veins – all the essential components of sculpting realism. The lecture also addresses the important considerations when sculpting for digitization. Every phase of sculpting the head is demonstrated including armature construction, initial block-in, facial features, ears, horns and surface details.
Sculpture with John Brown Volume 4: Molding and Casting the Character Head
‘Molding & Casting the Head’ picks up where ‘Sculpting the Detailed Character Head’ left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, right up to pulling a plaster cast out of the mold. Through a step-by-step process, students will learn a variety of mold making techniques, how to break the sculpture up for individual molding, how to make a flexible silicone Matrix mold, and then on to producing a casting of the sculpture. All while being exposed to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding & casting their own projects.
Sculpture with John Brown Volume 5: Molding and Casting the Maquette
‘Molding and Casting the Maquette’ picks up where ‘Sculpture 2, ‘Character Maquettes’ left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, by first cutting the sculpture into separate pieces, right up to pulling plastic casts out of the silicone flexible molds and assembling them. Through an intricately detailed step-by-step process, students will learn how to make a flexible silicone Matrix mold, individual box molds and then how to produce plastic castings of all the sculpture parts. From there it illustrates assembly techniques, covering seaming and patching of the plastic parts, then moves on to priming and getting the student ready for painting and finishing their project, all while exposing the viewer to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding and casting their own projects.
Sculpting with John Brown Volume 6: The Femme Fatale
Inside “Sculpting the Femme Fatale”, John demonstrates how to sculpt the fantasy oriented, sexy, dangerous female character. Beginning with a concept sketch and an understanding of gesture and balance, students will quickly learn the essentials of female anatomy through a comparative study using a live female model. Students will also learn the seven major differences between the female and male figures. John also meticulously covers sculpting form fitting clothing and accessories like boots and helmets. What makes this sculpture training DVD unique is its results-oriented theories and techniques that teach students how to analyze the body’s forms properly, and to see and correct their own mistakes. By gaining a sharper eye, students will become equipped to extrapolate the figure’s forms with respect to the rudiments and fundamentals of anatomy, enhancing their ability to design and develop their own sense of style.
Sculpting with John Brown Volume 7: Sculpting Comic Book Style
Inside “Sculpting Comic Book Style”, John demonstrates how to sculpt a comic book superhero character. Beginning with a special illustrated montage “ORIGINS”, the sculpted character morphs right off the comic book pages into the clay model where the student learns the origins of the character and the importance of creating a backstory for the superhero. Followed by a concept sketch and a scaled illustration, students will quickly learn the essentials of male anatomy through a comparative study, learning how to extrapolate and overemphasize male anatomy to superhero proportions. Other exciting topics include the creative thought process, costuming and sculpting attitude. Developing good work habits for creating these dynamic characters is unveiled step by step.
Mark Alfrey’s – Prosthetic Make-Up For Beginners
Mark Alfrey’s – Sculpting the Human Head
Mark Alfrey’s – Sculpting Movie Monsters