Posts Tagged ‘vehicle’

EcoSpa v1.3.0 – JoomlaXTC Joomla 1.7& J.1.5 Template

Written by Daniel. Posted in JoomlaXTC

EcoSpa v1.3.0 – JoomlaXTC Joomla 1.7& J.1.5 Template

From Hair Salons & Spas, to Dentists & Doctors offices, EcoSpa provides a Clean and Professional look for Your Business!

Offering so much more than a basic template, EcoSpa comes complete with our custom Appointment Book component to handle all your appointment setting needs. In Addition to the Appointment Book we have included our Primetime Slideshow, K2 Content Wall, and many other custom JoomlaXTC extensions.We have also included some of the most popular 3rd party extensions with custom themes for K2, RSMonials, JComments and CCNewsletter.

EcoSpa is feature packed with some of the hottest advancements in CSS styling including CSS3 shadowing control (not available in IE currently, c’mon IE9! Hurry up!). The multiple styles and region and column control create much more than just a basic template.

Packaged with the new JoomlaXTC XTC Framework template system delivering complete control over the template styles, from Width Adjustments, Region and Column Layout, Backgrounds, Font Colors / Sizes / Typeset, Module Layout, and 10 custom styles template control has never been easier.

* For Club members only: To bring this full business package together EcoSpa comes with a full PSD collection of Print Ready Advertising – From Business Cards, Flyers, and more!

Demo :

EcoSpa v1.3.0 – JoomlaXTC Joomla Download :


Transport Tycoon Deluxe OpenTTD 1.1.2

Written by Daniel. Posted in PC

Transport Tycoon Deluxe OpenTTD 1.1.2
Win Game | Simulator | 9mb | FSC & FS
Release: 2011
Genre: simulation
Developer: openttd
Language: En
Size: 12MB


You’re a transportation manager in this game. You choose your starting landscape (Europe, toy land, South America, desert) and your skill level. In this game you can build different transportation lines, like transporting coal to a coal power plant, or oil from the oil wells to the oil refinery. There exist ships, trains, buses & trucks, helicopters and trains. The game has an isometric graphics engine and a jazz-style soundtrack.

The Deluxe version contains new features that were not present in the original Transport Tycoon: the time scale of the game became larger, including futuristic vehicles such as monorails; and the editor is much more advanced, allowing you to create entire maps with terrain and cities positioned the way you like. Also, there are some new scenery themes, such as snowy and desert areas

OpenTTD 1.1.2

OpenTTD is an open source clone of the Microprose game “Transport Tycoon Deluxe”, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING included with every release and source download of the game.

OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

Significant enhancements from the original game include for example:

* bigger maps (up to 64 times in size)
* stable multiplayer mode for up to 255 players in 15 companies or as spectators
* dedicated server mode and an in-game console for administration
* new pathfinding algorithms that makes vehicles go where you want them to
* autorail/-road build tool, improved terraforming
* canals, shiplifts, aqueduct
* larger, non-uniform stations and the ability to join them together
* mammoth and multi-headed trains
* clone, autoreplace and autoupdate vehicles
* possibility to build on slopes and coasts
* advanced/conditional orders, share and copy orders
* longer and higher bridges including new ones, full flexible tracks/roads under bridge
* reworked airport system with many more airports/heliports (i.e. international and metropolitan)
* presignals, semaphores, path based signalling
* support for TTDPatch newgrf features
* drive-through road stops for articulated road vehicles and trams
* multiple trees on one tile
* bribe the town authority
* many configuration settings to tune the game to your liking
* save games with zlib compression for smaller sizes which does not interrupt gameplay
* big support for internationalisation. OpenTTD is already translated into more than 40 languages
* dynamically created town-names in 18 languages and newgrf support

Lots of effort has been put into giving OpenTTD a better usability. These include:

* convert rail tool (to e-rail, monorail, and maglev)
* drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor…)
* sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
* mouse wheel support (scroll menus, zoom in/out)
* autoscroll when the mouse is near the edge of the screen/window
* sell whole train by dragging it to the dynamite trashcan
* cost estimation with the ‘shift’ key
* advanced options configuration window, change settings from within the game

Graphical/interface features:

* screenshots can be in BMP, PNG or PCX format (select in game options menu)
* more currencies (including Euro introduction in 2002)
* extra viewports to view more parts of the gamefield at the same time
* resolution and refresh rate selection for fullscreen mode
* colourful newspaper after a certain date
* colour coded vehicle profits
* game speed increase (through fast forward button or by pressing the TAB key)
* snappy and sticky windows that always stay on top and neatly align themselves to other windows
* more hotkeys for even less mouse-clicking
* support for 32 bit graphics

Filesonic (32bit) installer
Filesonic (64bit) installer

Fileserve (32bit) installer
Fileserve (64bit) installer

3ds Max Techniques with Jeff Patton

Written by Daniel. Posted in eLearning

3ds Max Techniques with Jeff Patton
English | AVC1 1024×768 | AAC 32 Kbps | 3.74 GB
Genre: eLearning

Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.

Jeff is an active member of several online forums such as CGsocietey (CGtalk), the Vizdepot, and Autodesk s the AREA website where he often tries to assist users with their mental ray related questions. In addition, last year he teamed up with Russell Thomas, owner of, to help create which is a free material repository for the mental ray community. Jeff Patton is a fantastic and dedicated teacher. His clear and easy to understand explanations of complex lighting and rendering concepts have helped thousands of artists take the next step in creating killer images.

Material Basics[/b]
-Mental Ray
-Installing Plugins, Scripts and Shaders

Lighting Basics[/b]
-3ds Max Light Basics
-Area Light Issues
-mrSun and mrSky
-Using HDRs

Rendering Tools[/b]
-Identifying Noise
-Depth of Field
-Managing Color Bleed
-Exposure/Tone Mapping
-Glowing Objects
-Motion Blur
-mrProxy Objects

Rendering Techniques[/b]
-Creating Clay Renders
-NPR – Toon Rendering
-Vehicle Rendering in 3ds Max 2009

Indirect Illumination[/b]
-Final Gather
-Global Illumination

Lighting Digital Sets

-Architectural Interiors – Day
-Architectural Interiors – Night
-Architectural Exteriors – Day
-Architectural Exteriors – Night




Concept Design Vol.1-4 with Feng Zhu

Written by Daniel. Posted in eLearning

Concept Design Vol.1-4 with Feng Zhu
Vehicle Sketching, Sketching Environments, Quick Sketching, Digital Painting
English | AVI | DivX 720×480 | MP3 192 Kbps | 5.62 GB
Genre: eLearning

Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.

Concept Design 1: Vehicle Sketching
The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry, a detailed step by step demonstration will show the students the entire vehicle sketching process. Learn about the basics of perspective, the importance of thumbnails, techniques of sketching, and development of forms and proportions to create the final rendering.

Concept Design 2: Sketching Environments
For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood in this detailed step-by-step demonstration. This lecture also covers the materials used in the design industry as well as sketching techniques, thumbnails, and warm-up excersies.

Concept Design 3: Quick Sketching
The ability to sketch quickly and with a wide range of materials are two important skills to have in the field of concept design. This lecture is divided into three parts, each covering a different drawing technique and materials. Learn about the basics of each material, and how they can be applied in the drawing process. Also demonstrated are the basics of perspective, development of form, and warm-up excerises.

Concept Design 4: Digital Painting
By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering. Two different demostrations will show the entire process. Learn about the importance of values, lighting, and scale to help create the over-all mood. Also covered are some basic tips about Photoshop.



Twisted Metal: Head-On (Repost)

Written by Daniel. Posted in Console

Twisted Metal: Head-On
Release Date: Mar 24, 2005 | Developer: Incognito Inc. | Publisher: SCEA | PSP | 320 MB
Language: English
Genre: Driving, Car Combat
Get ready for the next installment in the Twisted Metal car combat series. Twisted Metal: Head-On puts you behind the wheel of one of 14 destructive vehicles, each equipped with machine guns, turbo boost, and a unique special attack. Once you select a vehicle, you can take out your road rage on opponents in 12 wild arenas. The game also offers multiplayer modes for up to eight players through a wireless connection.

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