Total Training For Website Design – Extreme Website

Written by chrome. Posted in eLearning

Total Training For Website Design - Extreme Website

Total Training For Website Design – Extreme Website
English | John Ulliman | Windows & MAC | 11.25 Hrs | ISO | 3.69 GB

These video tutorials equip you with the skills necessary to turn an ordinary website into one that’s content-rich using popular web design and development tools: Dreamweaver, Fireworks, Flash, Contribute, Photoshop, and Illustrator. You’ll be amazed at how easy it is to combine these programs interchangeably. John shares his expertise to help you understand how to ensure compatibility across multiple browsers and platforms.

Download Total Training For Website Design – Extreme Website

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Environment Lighting for Production

Written by Daniel. Posted in eLearning


Environment Lighting for Production
3ds Max Rendering Techniques with Tim Jones
English | AVC1 1280×720 15 fps | AAC 64 Kbps 22.05 KHz | 2.39 GB
Genre: eLearning


In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots.


Topics Covered :


Setting up Light Rigs
Rendering Passes
Compositing
Night-time Lighting
Sunset Lighting


Chapters:


Light Rigs
Rendering Passes
Compositing
Night-time Light Rigs
Sunset Rigs


Download

http://www.filesonic.com/file/1876469314/Environment.Lighting.for.Production.part1.rar
http://www.filesonic.com/file/1876469354/Environment.Lighting.for.Production.part2.rar
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Character Modeling for Production

Written by Daniel. Posted in eLearning


Character Modeling for Production
Character Modeling Techniques with Ian Joyner
English | AVC1 1280×720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB
Genre: eLearning


In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Adobe Photoshop®.


Topics Covered :


Max Modeling tools
Using PolyBoost Tools
Poly by Poly Modeling
Detailing in ZBRush
Retopologizing Hi-res Objects
Building Props
Setting Up Lighting/Camera Rig
Basic Brazil Techniques
Hair FX Set up
Basic BodyPaint and Material Editing
Rigging for a Pose


Chapters:


Setting up a Template Character
Basic Light Rig/Blocking in Character, Part 1
Basic Light Rig/Blocking in Character, Part 2
Detailing Simple Objects and Retopologizing
Detailing the Character, Part 1
Using Paint Overs to Shape Your Characters
Detailing the Character, Part 2
Hair, Setting a Style with HairFX
Rigging Using Biped, Part 1
Rigging Using Biped, Part 2
Final Renders


Download

http://www.filesonic.com/file/1878702444/Character.Modeling.for.Production.part01.rar
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ZBrush Workshops – Digital Workshops for Artists

Written by Daniel. Posted in eLearning


ZBrush Workshops – Digital Workshops for Artists
English | H264 800×666 258 kbps | AAC 74 kbps 44.1 KHz | 5.58 GB
Genre: eLearning


ZBrushWorkshops is built to teach the craft of digital sculpting


Contents:
Comprehensive Introduction to ZBrush 4
Sculpting Clothing and Understanding Folds
Sculpting Hard Surfaces, Armor and Repetitive Patterns
Sculpting Realistic Skin & Scales
Sculpting the Face with Scan Data
Intro to Sculpting
Topology


Comprehensive Introduction to ZBrush 4
This workshop starts from the ground up and is perfect for beginners looking to get started in ZBrush as well as more advanced users who want to dive into the nuts and bolts of the program.You begin by learning how to navigate around the interface and slowly build up your sculpting skills. Gradually more complicated tools are introduced as you develop your proficiency with ZBrush.


Sculpting Clothing and Understanding Folds
This workshop focuses on how we can organize the complexity of drapery to create realistic clothing for our characters and ZBrush’s new toolset for sculpting non-organic surfaces.


Sculpting Hard Surfaces, Armor and Repetitive Patterns
252 minutes of comprehensive lectures, demonstrations and sculpting projects. This workshop provides a complete look at ZBrush’s hard surface sculpting toolkit. We take advantage of powerful tools like Mesh Extraction, GroupsLoops and ZSketch as well the new planar brushes.


Sculpting Realistic Skin & Scales
Sculpting skin and scales is one of the most often requested workshops by ZBrush users. It requires, first and foremost, an understanding of the different zones of the face and the conceptual aspect of organizing form in one of the most difficult to organize environments, a crocodile’s body! This workshop is created to set you on your way to sculpting using both a structured approach (breaking the form down into its smallest zones/elements) and freehand, everything and the kitchen-sink approach.


Sculpting the Face with Scan Data
The workshop looks at ZBrush’s projection toolset, ways to resculpt the mesh for more sculptural realism and tools for fitting the topology of the model perfectly to the sculpt. Along the way we explore the anatomy of the face with special attention paid to the problem areas of the orbit of the eye.


mORE iNFO
_http://www.zbrushworkshops.com/


Download

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Environment Creation for Production

Written by Daniel. Posted in eLearning


Environment Creation for Production
3ds Max Modeling and Texturing with Tim Jones
English | AVC1 1280×720 15 fps | AAC 64 Kbps 22.05 KHz | 2.68 GB
Genre: eLearning


In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.


Topics Covered :


Understanding Perspective
Layout Modeling
Preplanning
Environment Modeling
UV Mapping
Texture Painting
Modeling Destruction


Chapters:


Understanding Perspective
Layout
Pre-planning your Modeling Approach
Modeling
UV Mapping
Texture Painting
Modeling Destruction


Download

http://www.filesonic.com/file/1876466384/Environment.Creation.for.Production.part1.rar
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Sculpture with John Brown Vol. 1-7 + Bonus

Written by Daniel. Posted in eLearning


Sculpture with John Brown Vol. 1-7 + Bonus
English | XviD 720×480 29.97 fps | MP3 96 Kbps 44.1 KHz | 8.26 GB + 2.23 GB
Genre: eLearning


John works as a character and creature designer/sculptor for film and television. Credits include Planet of the Apes, The Cell, Alien Resurrection, Species 2, George of the Jungle, Jumanji, X-Files, Teenage Mutant Ninja Turtles, The Outer Limits, Bats, Mars Attacks, Bless The Child, Monkey Bone, Spy Kids and Scary Movie 2.


Sculpture with John Brown Volume 1: The Character Armature
The Armature is the aluminum skeleton underneath a clay sculpture. It not only supports the sculpture, but also contains valuable proportional measurements. More than just twisting wire, this method of making a telescoping armature teaches how to calculate and be exact, as well as how to plan and execute your creative ideas from their inception. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Learn how to determine scale and also where the sculpture will come apart for accessibility and molding.


Sculpture with John Brown Volume 2: The Character Maquette
Sculpting the maquette (small model) develops not only good technique, but also provides the artist with an understanding of the workflow of a sculpture, ensuring quality and efficiency. Beginning with a clean armature, this lecture takes the student through the entire process of realizing a finished piece. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Complete with narrative theory and practical application, it offers an in depth look at the As, Bs & Cs of the preliminary, intermediary & post sculpture process.


Sculpture with John Brown Volume 3: Sculpting the Detailed Character Head
This lecture introduces the student to sculpting the full-scale head with an emphasis on detail. Beginning with a 1/3 scale concept maquette, this DVD teaches how to scale up off of a design and build a full scale sculpture from scratch. Sculpting of the facial features is emphasized, with a focus on secondary & tertiary form, including step-by-step techniques used to create wrinkles, skin texture, pores, veins – all the essential components of sculpting realism. The lecture also addresses the important considerations when sculpting for digitization. Every phase of sculpting the head is demonstrated including armature construction, initial block-in, facial features, ears, horns and surface details.


Sculpture with John Brown Volume 4: Molding and Casting the Character Head
‘Molding & Casting the Head’ picks up where ‘Sculpting the Detailed Character Head’ left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, right up to pulling a plaster cast out of the mold. Through a step-by-step process, students will learn a variety of mold making techniques, how to break the sculpture up for individual molding, how to make a flexible silicone Matrix mold, and then on to producing a casting of the sculpture. All while being exposed to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding & casting their own projects.


Sculpture with John Brown Volume 5: Molding and Casting the Maquette
‘Molding and Casting the Maquette’ picks up where ‘Sculpture 2, ‘Character Maquettes’ left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, by first cutting the sculpture into separate pieces, right up to pulling plastic casts out of the silicone flexible molds and assembling them. Through an intricately detailed step-by-step process, students will learn how to make a flexible silicone Matrix mold, individual box molds and then how to produce plastic castings of all the sculpture parts. From there it illustrates assembly techniques, covering seaming and patching of the plastic parts, then moves on to priming and getting the student ready for painting and finishing their project, all while exposing the viewer to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding and casting their own projects.


Sculpting with John Brown Volume 6: The Femme Fatale
Inside “Sculpting the Femme Fatale”, John demonstrates how to sculpt the fantasy oriented, sexy, dangerous female character. Beginning with a concept sketch and an understanding of gesture and balance, students will quickly learn the essentials of female anatomy through a comparative study using a live female model. Students will also learn the seven major differences between the female and male figures. John also meticulously covers sculpting form fitting clothing and accessories like boots and helmets. What makes this sculpture training DVD unique is its results-oriented theories and techniques that teach students how to analyze the body’s forms properly, and to see and correct their own mistakes. By gaining a sharper eye, students will become equipped to extrapolate the figure’s forms with respect to the rudiments and fundamentals of anatomy, enhancing their ability to design and develop their own sense of style.


Sculpting with John Brown Volume 7: Sculpting Comic Book Style
Inside “Sculpting Comic Book Style”, John demonstrates how to sculpt a comic book superhero character. Beginning with a special illustrated montage “ORIGINS”, the sculpted character morphs right off the comic book pages into the clay model where the student learns the origins of the character and the importance of creating a backstory for the superhero. Followed by a concept sketch and a scaled illustration, students will quickly learn the essentials of male anatomy through a comparative study, learning how to extrapolate and overemphasize male anatomy to superhero proportions. Other exciting topics include the creative thought process, costuming and sculpting attitude. Developing good work habits for creating these dynamic characters is unveiled step by step.


Bonus:
Mark Alfrey’s – Prosthetic Make-Up For Beginners
Mark Alfrey’s – Sculpting the Human Head
Mark Alfrey’s – Sculpting Movie Monsters


Download

http://www.filesonic.com/file/1899560204/Sculpture.with.John.Brown_v1-7.part01.rar
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